////////////////////////////////////////////////////////////////
// xrain
////////////////////////////////////////////////////////////////
// (c) Maxon Computer GmbH, all rights reserved
////////////////////////////////////////////////////////////////

STRINGTABLE xrain
{
	xrain									"Weathering Shader";

	XRAIN_SHADERLINK			"Texture";
	XRAIN_INTENSITY				"Intensity";
	XRAIN_SAMPLES					"Smoothness";
	XRAIN_DIRECTION				"Direction";
		XRAIN_DIRECTION_U1		"+U (up)";
		XRAIN_DIRECTION_U2		"-U (down)";
		XRAIN_DIRECTION_V1		"+V (right)";
		XRAIN_DIRECTION_V2		"-V (left)";
	XRAIN_WEIGHTED				"Weighting";
		XRAIN_WEIGHTED_NONE		"None";
		XRAIN_WEIGHTED_1			"Bright";
		XRAIN_WEIGHTED_2			"Dark";
	XRAIN_CLAMP						"Clamp UV coords";
	XRAIN_WEIGHTSHADER_INTENSITY	"Strength";
	XRAIN_WEIGHTSHADER_LINK			"Intensity Shader";
}
